Showing posts with label Chaos Space Marines. Show all posts
Showing posts with label Chaos Space Marines. Show all posts

Wednesday, September 8, 2010

Conquest GT Round 4 Battle Report: Nurgle Marines vs Necrons

Sup readers!

This is game four of the Conquest GT, against Wesley Cogdal. He came up from the Seattle area along with a few friends. His army was beautifully painted (he had the highest appearance score as well), and he does commission painting. His site is Stiff Neck Studios so if you live in the Northwest and want a pro-painted army you should check it out.

The game was played almost two months ago, so my memory is very faded. Therefore this will be mostly pictures but I will try to describe what's going on.

Each segment will describe the picture above it.

Wesley's list:
- 2 Nurgle DP's with warptime and wings
- Greater Daemon
- 3 Plague Marine Squads w/ Meltas, Icons, fist champs
- 2 lesser daemon squads
- 2x2 oblits (nurgle drones in the pics)
- Defiler

My list:
- Deceiver
- 2x 5 Immortals
- 2x 10 Warriors
- 2x 3 Destroyers
- 10 Scarab Swarms
- 2 Monoliths
- 3 Tomb Spyders

Deployment was pitched battle.

So the mission was sieze ground with 3 objectives. One was in the centre, one was in my deployment zone in a bunker on the far right, and one was in a bunker on the far left side of his DZ. Wesley got first turn.

This is his deployment.

Here's my deployment. One immortal squad is in the green bunker on the left, and one warrior squad is in the grey bunker on the right with the objective.

Turn 1
He moves forward, popping smoke. He killed 2 destroyers as well.

I shoot at things (can't remember much).

Turn 2
The greater daemon comes into play. He moves forward again, assaulting the Deceiver with a Daemon Prince.

They put two wounds on each other, tying combat (Deceiver is not fighting like he should be).

He killed the other immortal so they WBB into this squad because of the Tomb Spyders nearby. Meanwhile, the summoned Greater Daemon and his other Daemon Prince join the Deceiver combat.

The Immortals stand silently against the incoming Plague Marines.

Turn 3

An overview of the left half of the battle. On turn 2 I popped his middle rhino, and I moved my Monolith to contest the centre objective.

I move my Tomb Spyder and Monolith to block incoming forces from getting to the objective. The Deceiver began to get his act together and has now killed both Daemon Princes and is working on the Summoned Greater Daemon.

Turn 4

He gets his other Lesser Daemon unit in, while his dudes fire meltas from the rhino. It doesn't look like it but he would've been out of assault range if he had gotten out. The lesser Daemons assault my Immortals and they draw combat. The Deceiver kills the Greater Daemon and escapes with one wound left.

In my turn, the Deceiver kills the rhino near my objective, and I kill some Marines in shooting.

Turn 5

My Immortals kick some Lesser Daemon ass.

His Lesser Daemons were able to kill both my Tomb Spyders (wtf?) and prepare to take my objective along with his Defiler and a single surviving Plague Marine.

Bottom of turn 5: I turbo-boost my Scarabs to contest his objective next turn. At this point we each hold an objective and the middle one is contested.

We roll and the game continues.

Turn 6
He blows up BOTH Monoliths with Lascannons and then assaults my warriors on the objective.

I try to salvage a tie by moving my Scarabs and Destroyers to contest the objectives, and I can't recall the details but obviously I was unable to get them because I ended up losing the game.

Post Game
In retrospect I should have deployed both of my warrior squads close to my objective, rather than just one. This would have given me an extra turn of bubblewrap on that objective. Aside from that there wasn't a lot I can do when both of my Monoliths get killed on the last turn of the game.

The Deceiver killed 2 Daemon Princes, the Summoned Greater Daemon, and a Rhino for a total of 548 points worth of dead models when you include the Plague Marine Champion sacrificed to get the Greater Daemon onto the table.

It was a close, fun game and I gave Wesley my favourite opponent vote. He went on to win Best Overall.

Anyways, this was my first picture battle report so I hope you enjoyed it. I realize now that I should do more table overview pictures and less close-up action shots. Will consider that next time I take pictures for a battle report. : )

Saturday, March 27, 2010

Battle Missions Tournament Game 1

In the morning, I decided I'm just going to take one list and use it for all three games. The games were played on 4x4 tables. I forgot to bring my camera, so no pictures unfortunately. This was my list:

- Deceiver
- 10 Warriors
- 10 Warriors
- 5 Destroyers
- 8 Scarab Swarms
- Monolith

My round one opponent was Ray, with Chaos Space Marines. He had:

- Slaanesh Daemon Prince w/ Wings, no Lash
- 10 Chaos Space Marines w/ Heavy Bolter, Plasma Pistol, Power Fist
- 10 Chaos Space Marines w/ Heavy Bolter, Plasma Pistol, Meltagun, Power Weapon
- 8 Noise Marines w/ Asp. Champ w/ Power Weapon, heavy weapon + Rhino
- Defiler
- 3 Obliterators

Setup
This round, my opponent got to choose which mission we played. He chose Black Crusade (I think that's what it's called). It's pitched battle with 15" deep deployment zones, and the mission is Kill Points. Any non-vehicle unit goes back into reserve when it is killed. My opponent got first turn.



Deployment
All positions are from my perspective. He deployed his oblits and defiler on the right, the CSM squad with the fist in the middle. His rhino and Daemon Prince lined up forward on the far left of the board, with his CSM squad behind them.

I deployed my Monolith in the centre, as far forward as possible. C'tan to the left of it, and scarabs behind. Destroyers were on my table edge to the left, and my warriors spread out on the right, one squad in front of the other.

Turn 1
He moved everything forward. Shooting was ineffective.

I turbo-boosted my Scarabs in front of my destroyers. C'tan moved toward the Daemon Prince, but it would be out of charge range. My monolith scattered off his rhino, and my destroyers took two wounds off the DP. Warriors killed a CSM.

Turn 2
He moves everything forward again. Shooting takes a wound off the Deceiver. He charges his DP into my deceiver and gets roflpwned.

I turbo my scarabs into the midfield. In shooting I destroy his rhino and 3 Noise Marines. I charge the Deceiver into his Noise marines and kill three, and the last two fail their No Retreat saves.

Kill Points: 3-0 for me.

Turn 3
Once again he moves everything forward. His Noise Marine squad comes in on the right-middle of the table. Shooting does nothing noteworthy.

I line up my scarabs in a wall in front of his oblits, defiler and CSMs. Monolith goes beside them to extend the wall. Shooting reduces his oblit squad to one model, and his right CSM squad to three without the PF champ. Big D charges into his left CSM squad, killing a couple but they stay tied up.

Kill Points: 3-0 for me.

Turn 4
His DP comes in on the left for round II with the Deceiver. The defiler and CSMs are blocked by my Scarabs. Shooting is once again rather useless, so he charges his CSM squad into my scarabs. He kills a couple and they stay tied up. Deceiver leaves combat.

I kill the last obliterator, rest of my shooting whiffs. Deceiver charges into his Daemon Prince and takes off three wounds. My scarabs remained tied up with his CSMs.

Kill Points: 4-0

Turn 5
His oblits come on in the centre. Shooting does nothing noteworthy, so my Deciever takes out the DP in CC.

My shooting also does nothing, but in the assault my scarabs took out his last CSM.

Kill Points: 6-0

Game ends.

Postgame
This game was totally one-sided. Not much input I can add. But don't worry, my next two games are VERY close and exciting, so keep reading.

Next game: Cory and his Chaos Daemons.