Showing posts with label Tournaments. Show all posts
Showing posts with label Tournaments. Show all posts

Wednesday, September 8, 2010

Conquest GT Round 4 Battle Report: Nurgle Marines vs Necrons

Sup readers!

This is game four of the Conquest GT, against Wesley Cogdal. He came up from the Seattle area along with a few friends. His army was beautifully painted (he had the highest appearance score as well), and he does commission painting. His site is Stiff Neck Studios so if you live in the Northwest and want a pro-painted army you should check it out.

The game was played almost two months ago, so my memory is very faded. Therefore this will be mostly pictures but I will try to describe what's going on.

Each segment will describe the picture above it.

Wesley's list:
- 2 Nurgle DP's with warptime and wings
- Greater Daemon
- 3 Plague Marine Squads w/ Meltas, Icons, fist champs
- 2 lesser daemon squads
- 2x2 oblits (nurgle drones in the pics)
- Defiler

My list:
- Deceiver
- 2x 5 Immortals
- 2x 10 Warriors
- 2x 3 Destroyers
- 10 Scarab Swarms
- 2 Monoliths
- 3 Tomb Spyders

Deployment was pitched battle.

So the mission was sieze ground with 3 objectives. One was in the centre, one was in my deployment zone in a bunker on the far right, and one was in a bunker on the far left side of his DZ. Wesley got first turn.

This is his deployment.

Here's my deployment. One immortal squad is in the green bunker on the left, and one warrior squad is in the grey bunker on the right with the objective.

Turn 1
He moves forward, popping smoke. He killed 2 destroyers as well.

I shoot at things (can't remember much).

Turn 2
The greater daemon comes into play. He moves forward again, assaulting the Deceiver with a Daemon Prince.

They put two wounds on each other, tying combat (Deceiver is not fighting like he should be).

He killed the other immortal so they WBB into this squad because of the Tomb Spyders nearby. Meanwhile, the summoned Greater Daemon and his other Daemon Prince join the Deceiver combat.

The Immortals stand silently against the incoming Plague Marines.

Turn 3

An overview of the left half of the battle. On turn 2 I popped his middle rhino, and I moved my Monolith to contest the centre objective.

I move my Tomb Spyder and Monolith to block incoming forces from getting to the objective. The Deceiver began to get his act together and has now killed both Daemon Princes and is working on the Summoned Greater Daemon.

Turn 4

He gets his other Lesser Daemon unit in, while his dudes fire meltas from the rhino. It doesn't look like it but he would've been out of assault range if he had gotten out. The lesser Daemons assault my Immortals and they draw combat. The Deceiver kills the Greater Daemon and escapes with one wound left.

In my turn, the Deceiver kills the rhino near my objective, and I kill some Marines in shooting.

Turn 5

My Immortals kick some Lesser Daemon ass.

His Lesser Daemons were able to kill both my Tomb Spyders (wtf?) and prepare to take my objective along with his Defiler and a single surviving Plague Marine.

Bottom of turn 5: I turbo-boost my Scarabs to contest his objective next turn. At this point we each hold an objective and the middle one is contested.

We roll and the game continues.

Turn 6
He blows up BOTH Monoliths with Lascannons and then assaults my warriors on the objective.

I try to salvage a tie by moving my Scarabs and Destroyers to contest the objectives, and I can't recall the details but obviously I was unable to get them because I ended up losing the game.

Post Game
In retrospect I should have deployed both of my warrior squads close to my objective, rather than just one. This would have given me an extra turn of bubblewrap on that objective. Aside from that there wasn't a lot I can do when both of my Monoliths get killed on the last turn of the game.

The Deceiver killed 2 Daemon Princes, the Summoned Greater Daemon, and a Rhino for a total of 548 points worth of dead models when you include the Plague Marine Champion sacrificed to get the Greater Daemon onto the table.

It was a close, fun game and I gave Wesley my favourite opponent vote. He went on to win Best Overall.

Anyways, this was my first picture battle report so I hope you enjoyed it. I realize now that I should do more table overview pictures and less close-up action shots. Will consider that next time I take pictures for a battle report. : )

Wednesday, July 21, 2010

Revived (random topics)

Hey everyone, like a thread on LO I am alive again! (except this is 3 weeks, not 3 years) The reason for my absence is that I got my hands on a StarCraft 2 Beta key, which has pretty much taken up all of my computer time. Now that the beta is down I am posting. If you guys are interested I could do some posts on SC2 (I play Terran in platinum league).

So to do a quick update, my Necrons didn't do as well as I was expecting at the ConQuest GT. I had one win, two losses and two draws. One of my draws should have been a win, but we didn't finish the game and I made a really stupid mistake. All of my games were very close though. I took pictures but I still need to download the software to upload my pictures :(, but it will happen eventually (you finally get to see what my Necrons look like). Anyways, I came within 3 points of best sports using the totally fair system of 1-10 subjective scoring.

I want to start a new army (and my Orks aren't even done yet XD).

This time I want to have an actually competitive army though, and I want it to stay competitive for a few years while my Necrons are being updated. Recently a friend of mine finished his Flesh Tearers army, and it looked awesome. I loved the gritty, dirty Space Marine feel. So without further ado, here is the cheesy ass Space Wolves list I came up with.

HQ
[110] Rune Priest w/ Living Lightning, Jaws of the World Wolf, Chooser of the Slain

Elites
[125] Dreadnought w/ 2 TL Autocannons
[125] Dreadnought w/ 2 TL Autocannons

Troops
[160] 5 Grey Hunters w/ Meltagun + Razorback w/ Lascannon, TL Plasma Gun, Dozer Blade
[160] 5 Grey Hunters w/ Meltagun + Razorback w/ Lascannon, TL Plasma Gun, Dozer Blade
[130] 5 Grey Hunters w/ Meltagun + Rhino w/ Hunter-Killer Missile, Dozer Blade

Fast Attack
[90] Land Speeder Typhoon
[90] Land Speeder Typhoon
[90] Land Speeder Typhoon

Heavy Support
[140] 6 Long Fangs w/ 5 Missile Launchers
[140] 6 Long Fangs w/ 5 Missile Launchers
[140] 6 Long Fangs w/ 5 Missile Launchers

Total: 1500 Points

It seems rock solid as far as I can tell. The Priest sits inside the rhino and fires Living Lightning out the hatch. The dozer blades and HK Missile were thrown on with extra points I had (dozer blades can be lifesavers if you have extra points). So the alpha strike of this list is rediculous with:
  •  9-14 Str7 shots
  • 2 Str9 shots
  • 22 Str8 shots (or small blast templates)
Tell me what you guys think. Also I have a buddy who is selling his IG army, so I might get in on that (or should I just finish my fucking Orks).

Sunday, June 27, 2010

Tournament Summary

Last night I arrived home from a party at 3:00 AM, baked out of my mind. Of course, this is not exactly the best way to prepare for a tournament.

The tourney started at 10:00. So I wake up and arrive and I was basically a zombie. In my first game I was half-asleep with a nasty weed hangover. I played against Tau and all I remember is that I phased out. Can't really comment since I have no idea what happened.

Lunch break I have a coffee and an Advil which seemed to fix my brain.

Second round I was against mech Marines with 2 vindicators. The primary was 4-objective seize ground and the secondary was to kill more units than your opponent in CC. I had great rolls against his vehicles, destroying almost all of them, while his Vindicators were simply unable to penetrate my Monoliths. Ended up with a major victory for me.

Third round was against a fluff-oriented foot Daemonhunters army. Primary was table quarters and I can't remember what the secondary was. Almost killed everything but finished with a major win.

All three of my opponents were great and I had a blast. Of course, small tournaments don't really matter but I've got to remember to not go partying the night before the GTs.

Wednesday, June 9, 2010

Conquest GT & 2000 pts Necrons list!

Okay so two pieces of news to start off with.

1) I have decided to take my Necrons to both summer GTs. If I'm going to convince people that Necrons can win, I have to practice what I preach. I'll still be working on my Orks though.

2) I have found the Conquest GT rules. I was pleasantly surprised that there is no Comp and it's 2000 points (both of these are unusual for my area). Rules can be found here. Battle is worth 100, sports is worth 55 and appearance is worth 50.

So that means I have to make a 2000 point Necron list, a points value that I'm not familiar with. My 1500 and 1750 lists are already set in stone, but at 2000 there are several different ways I could go. I've decided to run a more MSU-style list using Immortals (conversion time) and Warp Spyders. Here's what I'm going to be playtesting for now.

HQ
[300] The Deceiver

Elites
[168] 6 Immortals
[168] 6 Immortals

Troops
[180] 10 Warriors
[180] 10 Warriors

Fast Attack
[150] 3 Destroyers
[150] 3 Destroyers
[120] 10 Scarab Swarms

Heavy Support
[235] Monolith
[235] Monolith
[110] 2 Tomb Spyders

Total: 1996 Points

Sunday, May 30, 2010

Here is what I have to deal with

This is one of two GTs being held here in Vancouver this summer: http://astronomi-con.com/

Here is the main part that I'll copy and paste from the site.

The tournament is scored out of 200 points as follows:
78 points - Game Play
60 points - Sportsmanship
30 points - Appearance
20 points - Composition
10 points - Army List
2 points - Bonus for submitting your Army List prior to the event.
 
5th Edition Warhammer 40k Rules will be used. 

 If the Codex is available for your army you must use it and have it with you during all games, along with your army list for use as a reference.

Some Chapter Approved articles may be used. You must have the Chapter Approved book or the White Dwarf magazine with these rules with you if you want to use them in your games. See the FAQ page for a complete list of all approved additions.
Vehicles from the Imperial Armour books will be allowed.

Note: You are still limited to a single Force Organization chart for your army - so no Super-Heavy vehicles are allowed.

 Special Characters WILL be allowed.

 
The rules for Flyers in the Apocalypse expansion book WILL be used.

 VDR vehicles are being allowed - subject to the approval of the organizers. Stats and photos of your VDR creations must be submitted for approval no later than one month prior to the event. Email the stats and photos of your VDR creations to: vdr@astronomi-con.com. VDR creations should be added to your army to enhance its theme - not for the purposes of power-gaming. The organizers reserve the right to disallow any VDR entry deemed to be inappropriate.


Now I wouldn't have a problem with this if there were real tournaments held in Vancouver, but there aren't. If I want to go to Vegas I have to qualify at either this or at the Conquest GT (which hasn't posted its rules online yet). I have my fingers crossed that the Conquest tournie will be legit.

Sunday, April 4, 2010

My Thoughts on the Adepticon Cheating Controversy

Immediately after Adepticon ended, Tastytaste from Blood of Kittens posted that he had video evidence of cheating. A week later, he posted 3 unclear videos, saying they were evidence of cheating. I think this was a very weak attempt at trying to get attention.

Then, Tim posted this. I don't know about anyone else, but I fully believe this is sincere. He forfeited his Vegas ticket which was a very big thing for him to have done. I think Tastytaste owes Tim an apology.

I want to talk about the topic of cheating. If you see it happening you should immediately take action. Don't stare at your feet, don't take out your video camera. First what you have to do is make sure you are correct. Think the situation over for a minute and if you are confident then call the guy on it. If he persists, bring a judge over. IMO there are two main reasons why people don't do this:

a) Intimidation - This is a factor for some people, but it's really an irrational fear. I have never even heard of a situation where someone actually physically attacked another player. That would be assault and he could go to jail for it. I have experienced many times the threat of violence, heck someone threatened to punch me at a tournament a while ago when we were on the top table. But these threats never actually materialize and if you're afraid of someone you just have to get over it. I'm a skinny 5'9" guy and if intimidation has never been a problem for me it shouldn't for you.

b) People unsure of the rules - A lot of times people are not clear on the rules and this leads them to be more trusting of their opponents. They might think their opponents are making a mistake but are unsure if they are right about the rules, so they don't bother to bring it up. It's very important to learn the rules of the game inside and out so these things don't happen. I know the rules better than the back of my hand and it really helps.

If I'm in a situation where I think my opponent is doing something wrong, I do not interrupt them and I open up to the relevant rules. However, I do this such that I can keep one eye on my opponent and watch what they are doing. If I am correct, I show my opponent. If I'm wrong, I put my rulebook away and no harm has been done.

Saturday, April 3, 2010

1500 Shooty Orks GT List

HQ
[103] Big Mek w/ Shokk Attack Gun, Bosspole, Ammo Runt
[103] Big Mek w/ Shokk Attack Gun, Bosspole, Ammo Runt

Elites
[225] 15 Lootas
[225] 15 Lootas

Troops
[170] 20 Ork Boyz w/ Shootas, 2 Big Shootas; Nob w/ Power Klaw, BP
[170] 20 Ork Boyz w/ Shootas, 2 Big Shootas; Nob w/ Power Klaw, BP
[49] 13 Gretchin + Runtherd
[49] 13 Gretchin + Runtherd

Heavy Support
[135] 3 Killa Kanz w/ Grotzookas
[135] 3 Killa Kanz w/ Grotzookas
[135] 3 Killa Kanz w/ Grotzookas

Total: 1499 Points

SAG Meks attach to the grotz. Boyz run in front of my killa kans to give them cover, while some of the boyz stay behind the kans so they also get cover. The list is very shooty and resilient, but slow. I haven't played it a lot, but in the games I have played with it I have been very successful. I will have a lot of time to practice though because the GTs are in the summer.

When the deffrolla FAQ came out, the interwebz went wild, saying assault Orks are awesome now and much better than shooty orks. I still think assault orks are a decent army at best, but shooty Orks are actually very powerful at low points levels because they have a lot of cheap, resilient units.

Thoughts?

Wednesday, March 31, 2010

Battle Missions Tournament Game 3

At this point, there were three people who had won all three games. One Lash Chaos, one Orks, and me with Necrons. The Chaos and Orks were paired up against each other while I was paired up with Nathan, who had one draw vs. Cory's Daemons who I played in game 2, and a win against the Chaos player I played against in round one. Now Nathan and I are good friends, and we play each other all the time. In fact, I had played him the day before and beat him in capture and control. We didn't need to exchange lists because we already knew them.

Nathan's list was:

Librarian w/ Bike, Null Zone and Vortex of Doom
Rifleman Dreadnought (2x TL autocannon)
10-man Tactical Squad w/ Flamer, Multi-melta, Power Fist + Rhino w/ Extra Armor
10-man Tactical Squad w/ Flamer, Multi-melta, Power Fist + Rhino w/ Extra Armor
2 Attack Bikes w/ Multi-meltas
2 Attack Bikes w/ Multi-meltas
2 Attack Bikes w/ Multi-meltas
Vindicator
Predator w/ Heavy Bolter Sponsons

Setup
So in this round we roll on the Battle Missions random chart to see what mission we get. We got the Tau Mission "Counter Attack" which is where the player who goes first can only deploy his HS and Troops choices, but they gain the Stealth USR. Deployment is Spearhead, and everything else must enter from the board edges that are not part of either players' deployment zone. The player who goes second can deploy anything. Objective is kill points.

Deployment
He deploys his Vindicator and pred in forests, the vindy was quite far forward. His tactical marines were in their rhinos near his table edge.

I placed my monolith and C'tan forward. I had a crazy plan for this mission. My idea was to line up my guys along his entry point to my left so he had to come in on the opposite side of the board. With this in mind, I packed my scarabs, destroyers and one warrior squad as far to the left as I could. The other warrior squad was behind the C'tan and monolith.

Turn 1
He doesn't move anything. First shot of the game: his vindicator blows up my monolith. His predator downs a destroyer or two but they get back up.

I turbo-boost my scarabs to line up on the table edge to my left. The destroyers and warriors fill in the remaining gaps. Deceiver moves forward. My destroyers get side armor shots on his vindicator, which did not have cover, and they blow it up.

Turn 2
His dreadnought, librarian and one attack bike squad come in from reserves. The libby attaches to the attack bikes. In total his shooting reduces the deceiver to two wounds, and downs 3 destroyers.

One of my destroyers get back up, so there's 3 alive total. I move my deceiver forward and my shooting is useless : (

Turn 3
The rest of his reserves come onto the table, and he focus-fires on the deceiver, killing it.

Now that all of his reserves are on the table, I turbo-boost my scarabs forward so that next turn I can tie up his attack bikes. In shooting, my destroyers pop one of his rhinos.

Kill Points: 2-2

Turn 4
He repositions his stuff, and focus-fires on the scarabs, killing a couple but for the most part their 2+ cover save protects them.

My shooting fails and I charge my scarabs into his bikes.

Turn 5
He charges his tactical squad into the scarabs and one scarab lives through the fight.

My destroyers kill the other rhino, then the last scarab is killed in the assault. Nathan has killed way more stuff than I have, but we're tied in Kill Points at 3 each.

The game continues.

Turn 6
He moves his attack bikes forward and focus-fires my destroyers, killing them.

I move my warriors forward (I've also been moving them forward in the past couple turns). One of his attack bikes took a wound during the CC so I choose them as my target. The first squad of warriors fire at them, reducing it to one two-wound attack bike. Now, my other warrior squad rapid-fires, doing 6 wounds. Nathan makes 5 out of his 6 rolls, meaning the bike survives and the Kill Points score is 4-3.

The game ends.

Postgame
Another close, exciting game. The monolith going down before I could even move was unfortunate, but that's what happens sometimes, and you have to work with what you've got.

In the other game, the Orks stomped the Lash Chaos army. This meant Alex, the Ork player, was the only one with three wins, so he got first place. Nathan, my last round opponent, got second place with 2 wins and a draw. I tied for third with Amin, the Chaos player. Muskie won Best Painted with his Death Guard which has beautiful free-hand on the Land Raider.

One conclusion that I have come to in my experience is that smaller tournaments actually have the potential to be more competitive. Not competitive as in WAAC but rather that the tournament can be run very well and find who the best player is much easier. There were no soft scores at all in this tourney and nobody had any problems with sportsmanship or anything like that. Then again this may have been because most of us were friends. The Best Painted award didn't factor into overall scores but there was a fully painted requirement to enter the tourney. Everyone had nicely painted armies.

The only thing I would have changed is that you should only be allowed to have one list, but I can see the reasoning behind two because some of the Battle Missions are very oddball so it prevents you from getting totally screwed. Also at 1250 you don't really have enough to make a full army so parts will be lacking and having two lists partially solves this problem.

Monday, March 29, 2010

Battle Missions Tournament Game 2

This game I was up against Cory with his beautifully painted Chaos Daemons. I used the same army as round 1, and Cory had:

Great Unclean One
4 Blood Crushers w/ Icon
5 Fiends of Slaanesh
3 Flamers of Tzeentch
7 Plague Bearers w/ Icon
7 Plague Bearers
5 Plague Bearers
Soul Grinder w/ Battle Cannon thing
Soul Grinder w/ Battle Cannon thing

For the mission, I chose Implacable Advance. It was similar to pitched battle, but with 16" deployment zones and a 16" no-man's-land in the middle. An objective was placed in the centre of each deployment zone and one in the centre of the board. However, in order to capture an objective all you need to do is have a scoring unit on it uncontested at the end of that player's turn. The only way for the opponent to take this objective is to get one of their scoring units on it uncontested. Whoever has the most objectives wins. Also, all non-fearless units gained the Stubborn special rule, which was HUGE for Daemons vs Necrons.

Deployment
I placed my monolith in the centre as forward as possible with the deceiver to the left. Warriors behind them in cover, with scarabs to the right of the warriors. Destroyers were behind the warriors, lined up on my table edge.

I got first turn on a roll of 2+ which I made. I didn't have a choice to give my opponent first turn.

Turn 1
I moved my monolith and Deceiver forward and portalled the warriors through the monolith. They captured the centre objective and then ran to spread out.

For his preferred wave, Cory chose a relatively balanced force: 2 Soul Grinders, flamers, fiends and the 7 plaguebearers with the icon. He got his preferred wave.

One soul grinder landed directly in front of my monolith and warriors, while the other one mishapped and was killed. The fiends were to the right of my monolith, and the plague bearers landed on his objective to secure it. His flamers of tzeentch landed on the left near my warriors on my objective. In shooting, his soul grinder killed four warriors from my front squad and his flamers killed a few warriors from the rear squad. My front warriors failed morale and fell back to be near the other warrior squad.

Turn 2
My warriors that had fallen back regrouped. I moved my scarabs to the left so his fiends would be out of charge range in his turn. I moved the monolith and deceiver forward. The monolith was right on top of the centre objective. My warriors rapid-fired his flamers, killing them. My destroyers and monolith killed a couple of fiends.

From his reserves, only the Great Unclean One came in. It landed right next to the scarabs. He would definitely be in charge range of my warriors next turn. Everything else moved towards my army. His soul grinder assaulted my monolith, immobilizing it.

Turn 3
The deceiver moved towards his soul grinder. My scarabs lined up from my table edge to my monolith, blocking his fiends and GUO from my warriors. I began to move my destroyers toward the left corner of the board. I shot at his GUO and reduced it to three wounds. The Deceiver charged into his soul grinder, immobilizing it and taking off both DCCWs.

From his reserves came his Blood Crushers and his 7 plague bearers. The Crushers land to the left of my warriors, within charge range of the Deceiver. His plague bearers landed to the right of my monolith. The GUO charged into my scarabs, killing all but two. The deceiver left combat from the soul grinder.

Turn 4
My warriors shot at the fiends, killing them. My destroyers, who were now in the left corner, killed one bloodcrusher. The Deceiver charged into the Crushers, killing all but one, while the GUO finishes off my scarabs.

The final plague bearer squad comes in from reserve. They land to the left of my warriors, below the Blood Crushers and Deceiver. The rest of his forces are now within charge distance of my warriors. The GUO charges into my eight-man squad nearest to my table edge, while the 7 plague bearers charge into my six-man warrior squad nearest to the monolith. Both remain locked in combat. The Deceiver finishes off the Blood Crushers.

Turn 5
The deceiver charges into combat with the GUO. He lands three hits, and the GUO has three wounds left, meaning I need to roll 3 2+s  to kill it. I roll, and up pop... THREE ONES! The GUO reduces my warrior squad to two models, but they stay in CC. In the other combat, both sides have lost a couple models.

His other plague bearers which had landed last turn charge into combat with the warriors of the top squad near my monolith. They deal a few wounds but I think three warriors stayed alive. In the other combat, the Deceiver was once again unable to kill the GUO, so the GUO finished off my warriors.

So now it came down to the roll to see if the game goes on or not. If the game ends, I win. If it continues, it's about a 90% chance that Cory will phase me out. We give the dice to the store owner who was passing by. He rolls it, the dice rolls through the air, and comes to rest at the foot of the Soul Grinder. The roll is... a two! Necrons take the victory by the skin of their teeth.

Postgame
This is about as close as games get. I had a blast, and I would have still if I had lost. The mission certainly gave me an advantage over a Daemon army. Anyhoo, it was a great game overall and it's games like this that are why I love 40k. The next game was great too.

Next game: Nathan and his Ultramarines!

Saturday, March 27, 2010

Battle Missions Tournament Game 1

In the morning, I decided I'm just going to take one list and use it for all three games. The games were played on 4x4 tables. I forgot to bring my camera, so no pictures unfortunately. This was my list:

- Deceiver
- 10 Warriors
- 10 Warriors
- 5 Destroyers
- 8 Scarab Swarms
- Monolith

My round one opponent was Ray, with Chaos Space Marines. He had:

- Slaanesh Daemon Prince w/ Wings, no Lash
- 10 Chaos Space Marines w/ Heavy Bolter, Plasma Pistol, Power Fist
- 10 Chaos Space Marines w/ Heavy Bolter, Plasma Pistol, Meltagun, Power Weapon
- 8 Noise Marines w/ Asp. Champ w/ Power Weapon, heavy weapon + Rhino
- Defiler
- 3 Obliterators

Setup
This round, my opponent got to choose which mission we played. He chose Black Crusade (I think that's what it's called). It's pitched battle with 15" deep deployment zones, and the mission is Kill Points. Any non-vehicle unit goes back into reserve when it is killed. My opponent got first turn.



Deployment
All positions are from my perspective. He deployed his oblits and defiler on the right, the CSM squad with the fist in the middle. His rhino and Daemon Prince lined up forward on the far left of the board, with his CSM squad behind them.

I deployed my Monolith in the centre, as far forward as possible. C'tan to the left of it, and scarabs behind. Destroyers were on my table edge to the left, and my warriors spread out on the right, one squad in front of the other.

Turn 1
He moved everything forward. Shooting was ineffective.

I turbo-boosted my Scarabs in front of my destroyers. C'tan moved toward the Daemon Prince, but it would be out of charge range. My monolith scattered off his rhino, and my destroyers took two wounds off the DP. Warriors killed a CSM.

Turn 2
He moves everything forward again. Shooting takes a wound off the Deceiver. He charges his DP into my deceiver and gets roflpwned.

I turbo my scarabs into the midfield. In shooting I destroy his rhino and 3 Noise Marines. I charge the Deceiver into his Noise marines and kill three, and the last two fail their No Retreat saves.

Kill Points: 3-0 for me.

Turn 3
Once again he moves everything forward. His Noise Marine squad comes in on the right-middle of the table. Shooting does nothing noteworthy.

I line up my scarabs in a wall in front of his oblits, defiler and CSMs. Monolith goes beside them to extend the wall. Shooting reduces his oblit squad to one model, and his right CSM squad to three without the PF champ. Big D charges into his left CSM squad, killing a couple but they stay tied up.

Kill Points: 3-0 for me.

Turn 4
His DP comes in on the left for round II with the Deceiver. The defiler and CSMs are blocked by my Scarabs. Shooting is once again rather useless, so he charges his CSM squad into my scarabs. He kills a couple and they stay tied up. Deceiver leaves combat.

I kill the last obliterator, rest of my shooting whiffs. Deceiver charges into his Daemon Prince and takes off three wounds. My scarabs remained tied up with his CSMs.

Kill Points: 4-0

Turn 5
His oblits come on in the centre. Shooting does nothing noteworthy, so my Deciever takes out the DP in CC.

My shooting also does nothing, but in the assault my scarabs took out his last CSM.

Kill Points: 6-0

Game ends.

Postgame
This game was totally one-sided. Not much input I can add. But don't worry, my next two games are VERY close and exciting, so keep reading.

Next game: Cory and his Chaos Daemons.

Friday, March 26, 2010

1250 Necrons -- Battle Missions Tourney on Saturday


I was originally going to bring my Orks, but I didn't finish my battlewagon conversion, so Necrons it is. My list is pretty bad, as Necrons can't really make anything good at below 1750. Here it is anyway:

List A


HQ
[300] The Deceiver

Troops
[180] 10 Necron Warriors
[180] 10 Necron Warriors

Fast Attack
[150] 3 Destroyers
[150] 3 Destroyers
[48] 4 Scarab Swarms

Heavy Support
[235] Monolith

Total: 1243 Points

List B

HQ
[300] The Deceiver

Troops
[180] 10 Necron Warriors
[180] 10 Necron Warriors

Fast Attack
[250] 5 Destroyers
[250] 5 Destroyers
[84] 7 Scarab Swarms


Total: 1244 Points


I'm not too happy with it, but it'll have to do. I'll be taking pictures.