Saturday, April 3, 2010

1500 Shooty Orks GT List

HQ
[103] Big Mek w/ Shokk Attack Gun, Bosspole, Ammo Runt
[103] Big Mek w/ Shokk Attack Gun, Bosspole, Ammo Runt

Elites
[225] 15 Lootas
[225] 15 Lootas

Troops
[170] 20 Ork Boyz w/ Shootas, 2 Big Shootas; Nob w/ Power Klaw, BP
[170] 20 Ork Boyz w/ Shootas, 2 Big Shootas; Nob w/ Power Klaw, BP
[49] 13 Gretchin + Runtherd
[49] 13 Gretchin + Runtherd

Heavy Support
[135] 3 Killa Kanz w/ Grotzookas
[135] 3 Killa Kanz w/ Grotzookas
[135] 3 Killa Kanz w/ Grotzookas

Total: 1499 Points

SAG Meks attach to the grotz. Boyz run in front of my killa kans to give them cover, while some of the boyz stay behind the kans so they also get cover. The list is very shooty and resilient, but slow. I haven't played it a lot, but in the games I have played with it I have been very successful. I will have a lot of time to practice though because the GTs are in the summer.

When the deffrolla FAQ came out, the interwebz went wild, saying assault Orks are awesome now and much better than shooty orks. I still think assault orks are a decent army at best, but shooty Orks are actually very powerful at low points levels because they have a lot of cheap, resilient units.

Thoughts?

1 comment:

  1. This is one of the few ways I can see Orks doing well. It's got a lot of firepower down range, a good deal of bodies with cover to absorb fire, and Kanz just make for an awesome all around unit.

    I like my Battlewagon army, not so much because of Deff Rollas (we've been doing it properly since 5th ed came out and it isn't all that huge) but because BWs aren't bad transports and can deliver nasty stuff like Nobs into assault quickly.

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