Sunday, April 18, 2010
In case anyone missed it, here's my 1750 list:
-10 Scarab Swarms
It can be changed to go up in points, but it's very difficult to go down. It works best at 1750 though.
The Necron codex is very old, and it was designed for a different type of game. 5th edition nerfed glancing hits which was previously the main way for Necrons to hunt vehicles. So with that in mind, vehicle hunting is made more difficult with Necrons but they can still be very good at it. Foot armies actually give me more trouble than mech armies.
A quick look through the Necron will show you that the codex as a whole is overcosted. IMO there are precisely three units in the army that are priced about right: Deceiver, Tomb Spyders, and Monoliths. There is one unit that is in fact undercosted and that is Scarabs. Look at equivalent units from other codices such as Rippers and it is really no contest. In fact I would go so far as to say Scarabs are the best bubblewrap unit in the game and I intend to go into that in detail later.
The rest of the units in the book are overcosted. There are, of course, varying degrees of overcostedness. Destroyers and Immortals are tolerable, while Wraiths are just ludicrous. But we have to make due with what we've got. Having an army with such a low model count has a few perks though. You will always have room to spread out your models (making blasts less efficient), or alternatively you can castle them up in a corner.
The Monolith is a very unique vehicle. It is nigh invincible against a lot of armies because a lot of people rely entirely on Meltaguns. Combine this with its huge footprint and LOS-blocking ability and you have a powerhouse that will protect your models from both assault and shooting. The portal is also very handy and I could write pages about it alone.
Essentially, my Necron army works by baiting my opponent into trying to Phase Out my 'Crons, and ignoring the objectives. Then I go to work glancing their vehicles and killing a few things here and there with the Monoliths. Meanwhile, the Deceiver goes to town in CC and by the time my opponent realizes they can't phase me out, it's too late. This also reveals something about how to beat Necrons. When you face Necrons, especially in a Massacre/Major/Minor tournament, the instinctual response is to go for Phase Out. Against a good player this generally isn't smart. As the interwebz always says: play the mission, not the man.
Next up, Part II: Necrons vs Shooty Armies