Sunday, March 21, 2010
My Thoughts on the Tyranids: part III – Termagants, Tervigons and Ripper Swarms
In my experience, most of the competitive Tyranid lists have been using at least one small squad of Termagants. They are generally only taken so that the Tervigon can become a troop choice, and I would say you should always take a Tervigon for every Termagant squad. However, the in-game utility of Termagants should not be overlooked, because they can really help out the Tyranid army. Fleshborers are now very capable anti-infantry weapons, so when you have large amounts of Termagants they will do damage in the shooting phase. The other weapons are garbage, so just skip ‘em. The CC boosts if you have points left over, go for it. With Adrenal Glands, termagants can be a decent CC unit.
Tervigons (in Troops because nobody ever takes them as HQ)
A monstrous creature Troop choice, what’s not to love? I suppose the idea behind the Tervigon is that it’s a big force multiplier to the army. Catalyst and Onslaught are both useful powers, and I think one of them should be given to every Tervigon. You can’t take both, so have to consider how it will affect the other units in your army. Obviously, the main purpose of the Tervigon is to poop out Termagants. Usually you will roll doubles within the first 2 turns, so don’t rely on ever getting more than 20. In objective games, you can use the spawned Termagants to delay incoming enemy assault units. In Annihilation missions, you don’t want to give away free Kill Points, so the Tervigon tends to be a big points-sink in Annihilation. For that reason, I would say never take 3 or more Tervigons, and even 2 is pushing the proverbial envelope.
I have never seen anyone use these, but I think they can be great sit-at-home objective holders. Let’s say you take 3 bases for 30 points. Keep them in cover, and go to ground whenever they are shot at. Now you have 9 wounds with a 2+ cover save, along with Fearless. Good luck getting rid of that. On the downside they can be an easy Kill Point, and you must always be in Synapse range for them, or there is no point in taking them at all.